The adversity cycle vs. the Hero’s Journey
by Stefan Edmunds
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A Fresh Definition of Story
I imagine that in the earliest days of storytelling, people took real-life adventures, like raiding a village, surviving a storm, or abducting a woman of another clan, and told the tale at the campfire. Over time, storytellers gilded real-life adventures with dramatic devices and storytelling became an art.
Joseph Campbell analyzed hundreds of stories, extracted dramatic devices, categorized them, and put them in a sequence. That became the Hero’s Journey. But since the Hero’s Journey looks at stories through the lens of art, it does not explain what a story really is, neither does it reveal story dynamics.
If we want to understand what makes stories tick, we need to take a wide step back and examine the origin of storytelling, which is rooted in real life.
Life is a continuous stream of experiences – the experience of good and bad times. Stories are virtual experiences presented in a string of scenes. Not all experiences can turn into stories, stories need adversity. Stories without adversity are just anecdotes. Stories need to be adventures — inspiring struggles with adversity. With this, we arrived at a fresh definition of story:
Stories are dramatized virtual adventures.
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The Adversity Cycle
If we want to write stories with a real-to-life feel, we need to emulate the way people deal with adversity in real life. Turns out, there is something like an adversity cycle:
- An adversity arises and produces symptoms
- We notice the symptoms. This produces a crisis: Shall we deal with the symptoms or not?
- We are busy or lazy and ignore the symptoms.
- When the symptoms become annoying, we apply a workaround to suppress the symptoms. We do that because we lack the ability to deal with the cause.
- When the symptoms worsen and put something at stake, the crisis of whether to engage with adversity escalates.
- If we decide to engage, we shift from a subjective reaction to symptoms to an objective analysis of the cause of adversity.
- We analyze what tool or ability we need to remove the cause.
- We acquire the ability or get the tool and apply it.
- And we fail or succeed.
Example:
Robert is a nerdy programmer who neglects apartment maintenance. One day, he notices that the pipe below the kitchen sink is dripping (symptom).
But Robert is busy finalizing a program and ignores it. Next day, the pipe leaks (annoyance).
Robert tapes the pipe and slows the leaking (workaround).
The leaking worsens. Water breaks through the tape and floods the kitchen floor. Now, something is at stake: the kitchen floor and the ceiling of the apartments beneath Robert’s. Robert watches a couple of plumbing videos on YouTube (key ability).
He closes the main water valve and takes the pipe apart. Turns out, the culprit is a worn-out rubber ring. Robert buys a new rubber ring and replaces the old one. Not only did Robert find a solution to the cause, he knows now how to plumb and next time a water pipe breaks, he’ll fix it in no time, and it won’t be an adventure anymore.
The adversity cycle is nothing new.
I learned it when I was working in the IT industry. When IT systems fail it is common to apply workarounds first and solutions later. Also, medical and psychological procedures distinguish between workarounds and solutions.
Have you heard of the Kübler-Ross model? It models people’s internal reactions to adversity: shock → denial → anger → bargaining → depression → acceptance.
The Kübler-Ross phases kick in after the stake phase of the adversity cycle: symptoms → neglect → annoyance → workaround → stakes → shock → denial → anger → bargaining → depression → acceptance → objective analysis of adversity → key ability → solution.
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The Adversity Cycle and the Story Cycle
How to get from the adversity cycle to the story cycle? By turning the phases of the adversity cycle into dramatic devices and adding a couple:
Adversity Cycle ↔︎ Story Cycle
Real-life adversity «︎ Story adversity
Real-life adventurer «︎ Protagonist
NA1 «︎ Antagonist
Symptoms «︎ Inciting incident
Ignoring symptoms «︎ Refusal of the call2
Annoyance «︎ Forced call to adventure2
Workaround «︎ Story goal & its pursuit
Stakes «︎ Stakes
Analysis «︎ Midpoint
Key ability «︎ Key ability
NA1 «︎ All-is-lost moment
Application of the key ability «︎ Climax
NA1 «︎ Conclusion
1 At least super rare in real life
2 A minor dramatic device
3.1 Adversity
Usually, stories don’t show the rise of adversity. Kung Fu Panda 3 does: Kai rising from the spirit realm.
A good story adversity is forceful, meaning, if nobody opposes it, it would fully unfold and take over everything it wants to take over. The protagonist opposes adversity.
3.2 The Protagonist
In the context of story outline, the protagonist is a dramatic device. The protagonist embodies the resistance against the unfolding adversity.
3.3 The Antagonist
In the context of story outline, the antagonist is a dramatic device. The antagonist catalyzes adversity because she profits from it.
3.4 The Inciting Incident
The inciting incident is the moment adversity arrives in the protagonist’s life and produces symptoms.
In War of the Worlds, adversity arrived on Planet Earth in the form of aliens who dug war machines into the ground, but the movie begins with the war machines popping out, which is the inciting incident.
The inciting incident throws the protagonist’s life out of balance and sets a chain of events into motion that will tempt or force her to go on an adventure.
That inciting incidents put something at stake is not real-to-life and causes a story outline problem: Writers need to keep raising the stakes to keep readers engaged.
3.5 Stakes
The inciting incident reveals the story stakes. The stakes depend on the story’s genre, for example, life/death or damnation/salvation.
3.6 The Story Goal
The protagonist reacts to the inciting incident by formulating the story goal. She believes that once she achieves the story goal, her life will return to normal.
3.7 Escalation of Stakes
With the story goal in mind, the protagonist embarks on her adventure. She enters a phase of trial-and-error during which she applies workarounds to suppress adverse symptoms.
Since she lacks the key ability to solve the adversity in question, she fails and the stakes escalate further.
3.8 The Midpoint
Escalating stakes force the protagonist to contemplate the nature of adversity and look for the key ability.
3.9 The Key Ability
What happens if a pipe breaks in the kitchen of a plumber? He’d fix it in no time and nobody wouldn’t consider that an adventure. The key ability must be missing at the beginning of the story.
In the case of stories that only have external stakes, the key ability usually turns out a thing, tool, or weapon. For example, Harry Potter finds the Stone of the Wise in his pocket.
If you want your story to be more true to life, the key ability should be an internal ability, like courage or love. In the case of Star Wars, it’s a bit of a mix: the key ability is the Force, which is inside but effects external circumstances.
3.10 The All-is-lost Moment
The protagonist comes out of her introspection with an adapted story goal that takes the key ability into consideration.
She applies it and — for purely dramatic reasons — fails again. And, for purely dramatic reasons, adversity crushes her and all seems lost.
3.11 The Climax
The protagonist rebounds from the all-is-lost moment and challenges adversity with the key ability and an additional edge in a final, climactic standoff.
3.12 The Conclusion
The protagonist succeeds or fails. The writer sums up her success or failure in a dramatic way and concludes the story.
3.13 The Difference Between Adversity and the Antagonist
In real life, adversity and antagonists are two different affairs. For example, war is an adversity that knows no protagonists. On both sides, soldiers want to stay alive, protect the lives of their comrades, and get home in one piece.
Few stories distinguish between adversity and antagonist. Mission Impossible Fallout does. In this case, adversity is overpopulation. The antagonist wants to solve overpopulation by launching a nuke. We don’t know the protagonist’s plans to address overpopulation, we only know that he disagrees with the antagonist’s plan.
In the case of Lord of the Rings, it’s a blur. Dark Lord Sauron represents the story adversity but is only a half-blown antagonist. Half-blown because he is a psychic force that spawns and directs enemies but can’t oppose the protagonist directly.
3.14 The Difference Between the Protagonist and the Antagonist
In stories, the difference between the protagonist and antagonist boils down to attitude.
The attitude of the antagonist: the end justifies the means, hence, he takes advantage of adversity.
The attitude of the protagonist: Let’s help each other get through this, whatever this is.
The protagonist is social, the antagonist is selfish. The protagonist evolves and overcomes her weakness, the antagonist doesn’t.
On a side note, you can take protagonists and antagonists a step further and turn them into heroines and villains. A protagonist turns into a heroine if she sacrifices something or herself. An antagonist turns into a villain if she realizes her goal at the expense of others.
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The Story Cycle Graph
For the sake of simplicity, let’s assume that the curiosity and tension curve mirror each other. This is not true to life, since curiosity is binary (questions and answers). Projecting the story cycle over a time-line, we get the following graph:
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The Benefits of the Adversity Cycle
The adversity cycle has the following benefits:
- If you don’t like to spend much time on story structure, you can use the adversity cycle to outline your story. The phases of the adversity cycle (symptoms, annoyance, workarounds, stakes, etc.) and the obligatory scenes of your genre will become your skeleton scenes.
- The adversity cycle helps to distinguish between what is real-to-life and what is drama.
- If the arc of your story feels unnatural, you can use the adversity cycle to analyze what went wrong.
- You can use the adversity cycle to understand and test story outline variations (see below).
- The adversity cycle helps to manage genre-specific story outlines (see below).
5.1 Adversity in Protagonistic and Antagonistic Stories
In the case of antagonistic stories, adversity arrives as an overwhelming force and unravels in the protagonist’s world. If nothing opposed it, it would take over everything it has its heart set on. The protagonist opposes adversity, and the main story engager is tension. Genre examples: action, thriller, and horror.
Adversity drives antagonistic stories all the way to the climax. It causes the inciting incident that throws the protagonist’s life out of balance, drives her into the midpoint introspection, crushes her in the all-is-lost moment, and infuriates her so much that she will attempt a second, winner-takes-all battle against all odds.
In protagonistic stories, protagonistic forces dominate. Genre examples: romances and adventure stories. In protagonistic stories, the antagonist’s efforts don’t amount to more than opposition and threats, and the main engager is excitement.
Adversity makes itself felt after the protagonist embarked on her adventure. In the case of romance, it looks something like this: inciting incident (lovers meet/the temptation) ® the protagonist plunges into her romantic adventure ® symptoms of clashing character traits ® the protagonist ignores the symptoms ® symptoms annoy ® workarounds ® symptoms worsen ® stakes (fights and the threat of breaking up) ® midpoint ® key ability ® all-is-lost moment (the lovers break up) ® climax (reunion) ® the Happy Ever After.
5.2 The Adversity Cycle and Action Stories
Action stories launch right into the stake phase and put someone’s life in danger. This causes a story outline challenge. Writers need to raise the stakes at least two more times to keep up the tension.
The thing is, authors have few options for raising the stakes further. Example: Putting the life of a victim at stake ® putting the protagonist’s life at stake ® putting the life of a loved one at stake ® putting the existence of a group or nation at stake ® putting the existence of the world at stake. This lack of options is the reason many action stories end up putting the world at stake.
5.3 The Adversity Cycle and Disaster and Horror Stories
Disaster and horror stories begin by revealing symptoms here and there, which different characters observe. Examples: Alien, Dante’s Peak, and Stranger Things.
Horror writers like to keep the adversity cycle close. They need a story outline that gives their scary fairytales a real-to-life feel.
5.4 The Adversity Cycle and Superhero Stories
Superhero stories reverse the adversity cycle. In real life, adversity comes first and compels us to look for the key ability. In superhero stories, the key ability falls into the lap of the protagonist at the beginning of the story (the inciting incident). He then looks for an antagonist to try it on.
5.5 A Hero’s Journey With a Realistic Feel
In case you choose a call to adventure that produces adverse symptoms and doesn’t jump right into the stake phase, the Hero’s Journey conforms to the adversity cycle up to the midpoint:
Adversity Cycle « Hero’s Journey
Adversity « Story adversity
Real-life adventurer « Hero
NA « Villain
Symptoms « Call to adventure
Ignoring the symptoms « Refusal of the call
Annoyance « Forced call to adventure
Accepting the challenge « Crossing the threshold
Workaround « Test & trials
Stakes « Stakes
Need for key ability « Approaching the cave
Analysis « Ordeal in the cave
Key ability « Seizing the sword
After that, the Hero’s Journey gets muddy. You can carry on by taking the protagonist through the all-is-lost moment, her rebound, transformation, and the climax.
by Stefan Edmunds March 20, 2022
What about you, scriveners? Have you heard of the Adversity Cycle? Will you find this info helpful when editing your WIP? Do you try to follow the “Hero’s Journey” format when planning your fiction?
Stefan Edmunds
Stefan Emunds is the author of the Eight Crafts of Writing. He writes inspirational non-fiction and visionary fiction stories and runs an online inspiration and enlightenment workshop. Stefan was born in Germany and enjoyed two years backpacking in Australia, New Zealand, and South-East Asia in his early twenties.
Prior to becoming a writer, he has worked as a business development manager in Europe, the Middle East, and Asia. At the moment, he lives with his son in the Philippines.
Find Stefan at his website or his book page.
BOOK OF THE WEEK
The Eight Crafts of Writing
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Most books on writing specialize in one, two, or three crafts. The Eight Crafts of Writing focuses on the overview (yep, that’s a paradox). The structured overview of storytelling will allow you to see the writing craft(s) in a new light and help you engage your readers in a complete and balanced manner.
The Eight Crafts of Writing is great for aspiring writers and writers who are a few years into their writing journey but got lost in the weeds – as it happened to the author.
Besides providing the map of storytelling, The Eight Crafts of Writing explores new writing territories, for example:
- The psychology of storytelling
- How to use the eight writing crafts to engage readers
- Protagonistic and antagonistic genres, st
- ories, and scenes
- A new perspective on the shape-shifting writer’s block
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Featured Image: “The Courage to Stand” Licensed by Creative Commons. Image by Blxxrose
Stefan—Thanks for the interesting and helpful break down of story — and for reminding me of the brilliant Joseph Campbell, my teacher at Sarah Lawrence back in the day. His work has been invaluable to me in the intervening years.
Thank you for liking the article, Ruth. Wow – you had Joseph Campbell as a teacher. What a privilege.
Hello Stefan, thanks very much for such a detailed thesis and breakdown. I think maybe I’m just married to different words than you, for what are likely very similar things. This is a column to go back over and study, certainly!
Thank you, Will. I think you pointed at an important issue. The “writing theory” scene is fragmented and the terms in use are not homogenous. But then, semantic dissonance is always an opportunity to dig deeper.
Fascinating stuff. I’m always intrigued by the myriad ways of looking at story.
The more spotlights, the better. ????
Stefan, I enjoyed your post and will be blending many of the perspectives you’ve outlined in my editing practice. Each perspective creates a new strength in identifying issues in story failures, and their resolution. Thank you for sharing!
Maria
Thank you Maria, for picking this up and making practical use of it. Like you, I use multiple “editorial spotlights” to find weaknesses in my stories.
Very well explained, Stefan. And yes, adversity makes for good stories.
Thank you, Ingmar! 🙂
That really goes into the full details. The ability is missing in the beginning – check!
Thank you, Alex, for finding the article detail-oriented! 🙂
Thanks, Stefan, for the excellent article. I had never heard of the Adversity Cycle before, but need to do some more reading.
Thank you, Kay! I came up with the name, not sure, you will find further articles on this. But you can find the principles (e.g. work-around vs. solution) in many emergency procedures.
Interesting look at story, Stefan. I use story principles found in Story Engineering and Story Physics by Larry Brooks (he’s a friend) as well as James Scott Bell’s craft books (Jim’s a friend, too). And they’ve served me well. That said, I can also appreciate other ways of looking at craft. I find it all fascinating. Thanks for the in-depth view of the Adversity Cycle!
Nice friends to have, Sue. 🙂 I consider the Adversity Cycle to be more of a “supplement” than a full-blow story outline method.
Excellent analysis. This is a good checklist to make sure your rough draft covers all the bases.
Thank you, Mike! 🙂 And you’re right, the Adversity Cycle is only for the first draft.
I love new ways of looking at things. There is so much to unpack here. This is worthy of a second read-through.
Thank you JM! 🙂 I’m happy the article is of value to you.
Great article. The wonderful thing about using the Hero’s Journey in the writing process is that over time it becomes automatic. I find that as I write my novels now I go right into the call to adventure. This has made my later books more exciting for the reader from the get go.
Thanks and happy writing!
I agree, the opening should pull the reader deep into the story and the call to adventure or inciting incident are great for that. Thank you and happy heroic journeying! 🙂